The Sims 2, like its predecessor, does not have a defined final goal; gameplay is open-ended.
Sims have life goals, wants and fears, the fulfillment of which can produce both positive or negative outcomes.
Sims can throw parties to gain aspiration points or invite the headmaster over for dinner in order to enroll their children in private school.
Some expansion packs have new mini-games, like running a Greek house in University or dating in Nightlife.
The Sims 2 is offered on mobile platforms, with manufacturers such as Nokia offering The Sims 2 from the Ovi Store. There are both residential and community lots, but Sims can only live in residential lots.
Sims can travel to Community lots in order to purchase things like clothing and magazines, and to interact with NPCs and townies.
'Well normally, yes' Sonic agreed, 'but at the moment we're characters in a book.
Look, this talk is all getting very complicated, and we've got a real problem to deal with here.' Several members run to window and look out. Cut to studio: the members run to a door and open it.
In addition several console versions have been released.
Although gameplay is not linear, storylines exist in the game's pre-built neighborhoods.
Pleasantview is based 25 years after the town in the original The Sims.
Strangetown's storyline is based on the supernatural, and is loosely connected with Pleasantview.
Veronaville's characters are based on Shakespearean characters.
Generally, this awareness is brief; it's used for a joke or two and then never mentioned again.